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DLOG 1: Creating a 2D World
Ready to dive into the creative process behind my projects. The Developer Log Series (aptly named DLOG) takes a deeper dive into the...

Aidan Melville
May 222 min read
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DLOG 2: Art to Engine
In this DLOG we will take a look through the next stages of the 2D project, Crystal Heist. Taking a step from art and design to the Unity...

Aidan Melville
May 243 min read
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DLOG 3: Making an Experience
User experience is key when designing a game, from beginning to end as a designer and developer you focus your ideas around what you want...

Aidan Melville
May 244 min read
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DLOG 4: Post Production and Reflection
Finishing up this Dlog series I want to explore the post production process and reflect back on the project. So strap in one last time...

Aidan Melville
May 246 min read
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